您当前的位置:首页 > 互联网教程

java中的math.log是以什么为底

发布时间:2025-05-21 13:52:18    发布人:远客网络

java中的math.log是以什么为底

一、java中的math.log是以什么为底

1、在java中求log2N,首先要弄明白一个初中学到的公式log2N=logeN/loge2,logeN代表以e为底的N的对数紶激官刻擢灸规熏海抹,loge2代表以e为底的2的对数.

2、在java.lang.math类中的log(double a)代表以e为底的a的对数,因此log2N在Java中的表示为:

3、果你认可我的回答,请及时点击【采纳为满意回答】按钮

4、~~手机提问的朋友在客户端右上角评价点【满意】即可。

5、~~O(∩_∩)O,记得好评和采纳,互相帮助,谢谢。

二、java 获取int类型数据长度的方法

1、valueOf方法返回的相关Number对象持有传递的参数的值。

2、该参数可以是基本数据类型,字符串(String),等等。这个方法是一个静态方法。该方法可以采取两个参数,其中一个是String,另一个是基数。

3、使用语句:int numberOfDigits= String.valueOf(n).length();。

4、java.lang.StrictMath.log10()方法返回以10为底的对数的double值。

5、它包括了一些情况:如果参数为NaN或小于零,那么结果为NaN。如果参数为正无穷大,那么结果为正无穷大。如果参数为正零或负零,那么结果是负无穷大。如果参数等于10N的整数n,那么结果是n。

6、使用语句:int nDigits= floor(log10(abs(the_integer)))+ 1;需要使用inclue math.h库。

7、整数类型,任意一个数字<10就是一位数,实现代码如下:

8、MDN文档--Date.prototyp.valueOf()

三、谁会用java编写“贪吃蛇”小游戏

连连看的代码(基本算法)加了部分注释

public class lianliankan implements ActionListener

static String s="no";//用来纪录点击按钮的信息

int x0=0,y0=0,x=0,y=0,n1=0,n2=0;//用来纪录按钮的位置信息

Button b1,b2,b3,b4,b5,b6,b7,b8,b9,b10;//用比较笨的方法添加了

Button b11,b12,b13,b14,b15,b16,b17,b18;//30个按钮来实现游戏界面

Button b19,b20,b21,b22,b23,b24,b25;//可以用数组实现,这是本人

Button b26,b27,b28,b29,b30,bc;//学java时,入门的联系,所以

Button b,ba,br,bt1,bt2;//有些东西很业余!!嘻嘻

TextField t;//用来显示一些随机信息,方法是下面的guli().

int d[][]={//用来和界面的按钮建立映射关系

public static void main(String[] args)

lianliankan t=new lianliankan();

public void actionPerformed(ActionEvent e)//再来一次按钮的响应事件。

b1=new Button(String.valueOf(d[1][1]));

b2=new Button(String.valueOf(d[1][2]));

b3=new Button(String.valueOf(d[1][3]));

b4=new Button(String.valueOf(d[1][4]));

b5=new Button(String.valueOf(d[1][5]));

b6=new Button(String.valueOf(d[2][1]));

b7=new Button(String.valueOf(d[2][2]));

b8=new Button(String.valueOf(d[2][3]));

b9=new Button(String.valueOf(d[2][4]));

b10=new Button(String.valueOf(d[2][5]));

b11=new Button(String.valueOf(d[3][1]));

b12=new Button(String.valueOf(d[3][2]));

b13=new Button(String.valueOf(d[3][3]));

b14=new Button(String.valueOf(d[3][4]));

b15=new Button(String.valueOf(d[3][5]));

b16=new Button(String.valueOf(d[4][1]));

b17=new Button(String.valueOf(d[4][2]));

b18=new Button(String.valueOf(d[4][3]));

b19=new Button(String.valueOf(d[4][4]));

b20=new Button(String.valueOf(d[4][5]));

b21=new Button(String.valueOf(d[5][1]));

b22=new Button(String.valueOf(d[5][2]));

b23=new Button(String.valueOf(d[5][3]));

b24=new Button(String.valueOf(d[5][4]));

b25=new Button(String.valueOf(d[5][5]));

b26=new Button(String.valueOf(d[6][1]));

b27=new Button(String.valueOf(d[6][2]));

b28=new Button(String.valueOf(d[6][3]));

b29=new Button(String.valueOf(d[6][4]));

b30=new Button(String.valueOf(d[6][5]));

p1.setLayout(new GridLayout(6,5));

bc.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

br.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b1.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b2.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b3.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b4.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b5.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b6.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b7.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b8.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b9.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b10.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b11.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b12.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b13.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b14.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b15.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b16.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b17.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b18.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b19.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b20.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b21.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b22.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b23.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b24.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b25.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b26.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b27.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b28.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b29.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

b30.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

public void ex()//退出界面,可用diolog来实现有模式的类型,更加符合

f1.setLayout(new GridLayout(1,1));

bt1.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

public void suiji()//产生随机数,来填充游戏界面对应的数组的各个位置

public void chonglie()//重列方法

save[n]=0;//定义一个数组来保存当前的每个按钮位置上的信息

while(n>=0)//产生随机位置,放置按钮

s="no";//这里一定要将按钮点击信息归为初始

public void ling()//将数组中为零的成员对应的按钮消去

{//用按钮类型的数组实现会简化得多,

public void wei(int w1,int w2,Button bz)//判断并纪录每次点击按钮的信息

public void xiao()//这里是整个游戏最重要的部分,就是判断两个按钮在信息

{//相同的情况下能不能消去。仔细分析,不一条条注释

if((x0==x&&(y0==y+1||y0==y-1))||((x0==x+1||x0==x-1)&&(y0==y)))//相邻的情况

for(j=0;j<7;j++)//两个按钮按行分析,看能否消去

for(i=0;i<8;i++)//按列分析,看能不能消去



相关内容FAQs: